Scripting/Squirrel/Functions/Player.SetAlpha: Difference between revisions

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== Syntax ==
== Syntax ==


<pre>Object.SetAlpha( int alpha, int fadeTime )</pre>
<pre>Player.SetAlpha( int alpha, int fadeTime )</pre>


== Arguments ==
== Arguments ==

Revision as of 11:41, 9 March 2016

Syntax

Player.SetAlpha( int alpha, int fadeTime )

Arguments

> Player - The player instance.

  • integer alpha - The alpha you want to set, 0 to 255.
  • integer fadeTime - The fadeTime miliseconds, in how much time the alpha fully affect.


Example

function onPlayerCommand( player, cmd, text )
{
  if ( cmd == "invisible" )
  {
    player.SetAlpha( 0, 2500); // in 2.5 secs it will be totally invisible
  }
  else if ( cmd == "visible" )
  {
    player.SetAlpha( 255, 2500); // in 2.5 secs it will be totally visible
  }
}