Scripting/Squirrel/Functions/Player.State: Difference between revisions
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This wiki is using an old backup from 2020
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!State ID | !State ID | ||
!Description | !Description | ||
|- | |||
|0 | |||
|Player State None | |||
|- | |- | ||
|1 | |1 | ||
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|- | |- | ||
|2 | |2 | ||
| | |Player State Aim | ||
|- | |- | ||
|3 | |3 | ||
Line 37: | Line 40: | ||
|- | |- | ||
|5 | |5 | ||
| | |Player State Enter Vehicle | ||
|- | |||
|6 | |||
|Player State Enter Passenger | |||
|- | |||
|7 | |||
|Player State Exit Vehicle | |||
|- | |||
|8 | |||
|Player State Not Spawned | |||
|} | |} | ||
</div> | </div> |
Revision as of 15:32, 29 April 2016
Syntax
player.State (The player's current state as an integer)
Example
function onPlayerCommand( player, cmd, text ) { if(cmd == "state") { ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255); } }
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Player State list
State ID | Description |
---|---|
0 | Player State None |
1 | Player State OnFoot |
2 | Player State Aim |
3 | Player State Driver |
4 | Player State Passenger |
5 | Player State Enter Vehicle |
6 | Player State Enter Passenger |
7 | Player State Exit Vehicle |
8 | Player State Not Spawned |