Scripting/Squirrel/Functions/Vehicle.Speed: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "Returns vehicle's speed. == Syntax == <pre>vehicle.Speed</pre> == Example == <source lang=squirrel> function onPlayerCommand( player, cmd, text ) { if ( cmd == "myspeed" )...") |
No edit summary |
||
Line 18: | Line 18: | ||
=== Notes === | === Notes === | ||
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Vehicle_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Vehicle_Functions]] |
Latest revision as of 22:04, 30 January 2017
Returns vehicle's speed.
Syntax
vehicle.Speed
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "myspeed" )
{
local vehicle = player.Vehicle;
MessagePlayer( " [#ffffff]SpeedX " + vehicle.Speed.x + ", SpeedY " + vehicle.Speed.y + ", SpeedZ " + vehicle.Speed.z , player );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- ResetAllVehicleHandling
- IsHandlingRuleSet
- SetHandlingRule
- GetHandlingRule
- ResetHandlingRule
- ResetVehicleHandling
- Vehicle.AddRelTurnSpeed
- Vehicle.AddSpeed
- Vehicle.AddTurnSpeed
- Vehicle.Alarm
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Damage
- Vehicle.Delete
- Vehicle.Driver
- Vehicle.EulerAngle
- Vehicle.EulerSpawnAngle
- Vehicle.Fix
- Vehicle.GetHandlingData
- Vehicle.GetOccupant
- Vehicle.GetPart
- Vehicle.GetTyre
- Vehicle.Health
- Vehicle.ID
- Vehicle.Immunity
- Vehicle.IsGhost
- Vehicle.IsHandlingSet
- Vehicle.Kill
- Vehicle.Lights
- Vehicle.Locked
- Vehicle.Model
- Vehicle.Pos
- Vehicle.Radio
- Vehicle.RadioLocked
- Vehicle.RelativeSpeed
- Vehicle.RelativeTurnSpeed
- Vehicle.ResetAllHandling
- Vehicle.ResetHandlingData
- Vehicle.Respawn
- Vehicle.RespawnTimer
- Vehicle.Rotation
- Vehicle.SetFlatTyres
- Vehicle.SetHandlingData
- Vehicle.SetPart
- Vehicle.SetTyre
- Vehicle.Siren
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.Speed
- Vehicle.StreamedForPlayer
- Vehicle.SyncSource
- Vehicle.SyncType
- Vehicle.TurnSpeed
- Vehicle.TurretRotation
- Vehicle.World
- Vehicle.Wrecked