Scripting/Squirrel/Functions/Object.MoveTo: Difference between revisions
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{ | { | ||
gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 ); | gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 ); | ||
}</pre> | |||
<pre>function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if(cmd == "test" ) | |||
{ | |||
MessagePlayer("Gate moved!", player ); | |||
gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 ) | |||
} | |||
}</pre> | }</pre> |
Revision as of 04:22, 17 August 2016
This function move an object to a specified local.
Syntax
object.MoveTo( Vector pos, int time );
Arguments
- Object object - A valid object instance.
- VECTOR vector - Position where the object will be taken
- INT time - Time period within which the object has to move, in ms.
Example
function onScriptLoad() { gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 ); }
function onPlayerCommand( player, cmd, text ) { if(cmd == "test" ) { MessagePlayer("Gate moved!", player ); gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 ) } }