Scripting/Squirrel/Functions/Object.MoveTo: Difference between revisions

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{
{
  gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 );
  gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 );
gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 )
}</pre>
<pre>function onPlayerCommand( player, cmd, text )
{
if(cmd == "test" )
{
MessagePlayer("Gate moved!", player );
                gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 )
}
}</pre>
}</pre>

Revision as of 04:22, 17 August 2016

This function move an object to a specified local.

Syntax

object.MoveTo( Vector pos, int time );

Arguments

  • Object object - A valid object instance.
  • VECTOR vector - Position where the object will be taken
  • INT time - Time period within which the object has to move, in ms.

Example

function onScriptLoad()
{
 gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 );
}
function onPlayerCommand( player, cmd, text )
{
	if(cmd == "test" )
	{
		MessagePlayer("Gate moved!", player );
                gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 )
	}
}