Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions
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This wiki is using an old backup from 2020
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<source lang=squirrel> | <source lang=squirrel> | ||
function Script::ScriptLoad | function Script::ScriptLoad() | ||
{ | { | ||
enter <- BindKey( true, 0x0D, 0, 0 ); // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required. | enter <- BindKey( true, 0x0D, 0, 0 ); // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required. |
Revision as of 04:29, 17 August 2016
This function allows the server to inform the player, that he pressed the key and and the key works like a command.
Syntax
function KeyBind::OnDown()
Parameters
- key - The key player presses.
Example
In this function i have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.
function Script::ScriptLoad()
{
enter <- BindKey( true, 0x0D, 0, 0 ); // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
}
function KeyBind::OnDown()
{
if ( key == enter )
{
print("you Successfully pressed the Key Enter.");
}
}