Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions

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<source lang=squirrel>
<source lang=squirrel>
function Script::ScriptLoad()()
function Script::ScriptLoad()
{
{
enter <- BindKey( true, 0x0D, 0, 0 );  // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
enter <- BindKey( true, 0x0D, 0, 0 );  // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.

Revision as of 04:29, 17 August 2016

This function allows the server to inform the player, that he pressed the key and and the key works like a command.

Syntax

function KeyBind::OnDown()

Parameters

  • key - The key player presses.

Example

In this function i have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.

function Script::ScriptLoad()
{
	enter <- BindKey( true, 0x0D, 0, 0 );  // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
}

function KeyBind::OnDown()
{
	if ( key == enter )
	{
		print("you Successfully pressed the Key Enter.");
	}
}