OnObjectShot: Difference between revisions
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This event is called when a player shoots an object. | This event is called when a player shoots an object. | ||
==Syntax== | ==Syntax== | ||
onObjectShot(object,player,weapon ) | <source lang=squirrel> | ||
onObjectShot(object,player,weapon); | |||
</source> | |||
==Example== | ==Example== | ||
< | <source lang=squirrel> | ||
function onObjectShot(object,player,weapon ) { | |||
MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player) | MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player) | ||
}</ | } | ||
</source> | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Events/Object_Events}} | {{Scripting/Squirrel/Events/Object_Events}} | ||
[[Category:Scripting/Squirrel/Events/Object_Events]] | [[Category:Scripting/Squirrel/Events/Object_Events]] |
Revision as of 13:33, 7 May 2019
Description
This event is called when a player shoots an object.
Syntax
onObjectShot(object,player,weapon);
Example
function onObjectShot(object,player,weapon ) {
MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player)
}
Related Functions
- onObjectShot( object, player, weapon )
- onObjectBump( object, player )