Scripting/Squirrel/Client Events/Player::PlayerShoot: Difference between revisions
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Kennedyarz (talk | contribs) (Created page with "Appears when the player fires == Syntax == <pre>player - The instance.</pre> == Arguments == None. == Example == Appears when the player fires <code lang="squirrel"> fun...") |
Kennedyarz (talk | contribs) No edit summary |
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Line 13: | Line 13: | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){ | function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){ | ||
{ | { | ||
Console.Print( player.ID + " Attacking. weapon "+weapon+"" ); | Console.Print( player.ID + " Attacking. weapon "+weapon+"" ); | ||
} | } | ||
</code> | </code> | ||
Revision as of 22:30, 1 June 2017
Appears when the player fires
Syntax
player - The instance.
Arguments
None.
Example
Appears when the player fires
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){
{
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
}
Notes
This server-client