Scripting/Squirrel/Client Functions/System::GetTimestamp: Difference between revisions
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(Created page with "This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [http://squirrel-lang.org/squirreldoc/stdlib/stdsystemlib.html#time]...") |
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local time = System.GetTimestamp( ); | local time = System.GetTimestamp( ); | ||
/* Show the epoch time of player's death. This is just for example */ | /* Show the epoch time of player's death to local player/self. This is just for example */ | ||
Console.Print( player.Name +" died at "+ time ); | Console.Print( player.Name +" died at "+ time ); | ||
} | } |
Revision as of 16:33, 28 September 2018
This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [1]
Syntax
System.GetTimestamp()
Return type
integer
Example
/* Player::PlayerDeath is triggered whenever someone die */
function Player::PlayerDeath( player )
{
/* Check whether the player that just died is local player/self */
if ( player.ID == World.FindLocalPlayer( ).ID )
{
/* Get epoch time */
local time = System.GetTimestamp( );
/* Show the epoch time of player's death to local player/self. This is just for example */
Console.Print( player.Name +" died at "+ time );
}
}
Notes
Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.