Scripting/Squirrel/Client Functions/System::GetTimestamp: Difference between revisions
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== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
/* Player::PlayerDeath is triggered whenever someone die */ | /* Player::PlayerDeath is triggered whenever someone die, we are going to use this for the sake of example */ | ||
function Player::PlayerDeath( player ) | function Player::PlayerDeath( player ) | ||
{ | { | ||
/* Check whether the player that just died is local player/self */ | /* Check whether the player that just died is local player/self by comparing ID */ | ||
if ( player.ID == World.FindLocalPlayer( ).ID ) | if ( player.ID == World.FindLocalPlayer( ).ID ) | ||
{ | { | ||
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local time = System.GetTimestamp( ); | local time = System.GetTimestamp( ); | ||
/* Show the epoch time of | /* Show the epoch time of death to local player/self */ | ||
Console.Print( player.Name +" died at "+ time ); | Console.Print( player.Name +" died at "+ time ); | ||
} | } |
Latest revision as of 14:34, 2 October 2018
This function returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function: [1]
Syntax
System.GetTimestamp()
Return type
integer
Example
/* Player::PlayerDeath is triggered whenever someone die, we are going to use this for the sake of example */
function Player::PlayerDeath( player )
{
/* Check whether the player that just died is local player/self by comparing ID */
if ( player.ID == World.FindLocalPlayer( ).ID )
{
/* Get epoch time */
local time = System.GetTimestamp( );
/* Show the epoch time of death to local player/self */
Console.Print( player.Name +" died at "+ time );
}
}
Notes
Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.