Scripting/Squirrel/Functions/GetFriendlyFire: Difference between revisions

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== Example ==
== Example ==
This command will check whether the Friendlyfire is on or off
<source lang=squirrel>
function onPlayerCommand(player,cmd,text)
{
if(cmd=="gff")
{
MessagePlayer("Friendly Fire Status: "+GetFriendlyFire(),player);
}
}


{{Scripting/Needs_Example}}
</source>
 
=== Notes ===
=== Notes ===


Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Server_Settings}}
{{Scripting/Squirrel/Functions/Server_Settings}}

Revision as of 15:49, 9 March 2016

This function will return the current status of the friendly fire ability.

Syntax

GetFriendlyFire()

Arguments

N/A

Return value

  • bool toggled - true or false

Example

This command will check whether the Friendlyfire is on or off

function onPlayerCommand(player,cmd,text)
{
if(cmd=="gff")
{
MessagePlayer("Friendly Fire Status: "+GetFriendlyFire(),player);
}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions