Scripting/Squirrel/Functions/Player.Spawn: Difference between revisions
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This wiki is using an old backup from 2020
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(→Syntax) |
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<pre>player.Spawn();</pre> | <pre>player.Spawn();</pre> | ||
== Example == | |||
The following example spawns a specified player. | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "spawn" ) | |||
{ | |||
local plr = FindPlayer( text ); | |||
plr.Spawn(); | |||
ClientMessage( plr.Name+" has been spawned.",player,255,255,255); | |||
} | |||
} | |||
</source> | |||
== Arguments == | == Arguments == | ||
* ''int'' '''player''' - Player to spawn | * ''int'' '''player''' - Player to spawn |
Revision as of 16:02, 18 October 2014
Syntax
player.Spawn();
Example
The following example spawns a specified player.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "spawn" )
{
local plr = FindPlayer( text );
plr.Spawn();
ClientMessage( plr.Name+" has been spawned.",player,255,255,255);
}
}
Arguments
- int player - Player to spawn