Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions
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== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/ | {{Scripting/Squirrel/Functions/Game_Functions}} |
Revision as of 22:18, 2 February 2014
This function will create an explosion at the given location.
Syntax
CreateExplosion( world, type, pos, playerCaused, onGround )
Arguments
- int world - The world ID
- int type - The explosion type
- Vector pos - The position of the explosion to be created
- int playerCaused - Was the explosion caused by a player?
- bool onGround - To be added
Example
This page needs an example. We will try our best to complete the wiki as soon as possible.