Scripting/Squirrel/Functions/CreateVehicle: Difference between revisions

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{{Scripting/Needs_Text}}
This function will create a vehicle.


== Syntax ==
== Syntax ==


<pre>CreateVehicle( Model, World, Vector( pos.x,pos.y,pos.z) , angle, col1, col2 );</pre>
'''1'''
<pre>CreateVehicle( model, pos, angle, col1, col2)</pre>
'''2'''
<pre>CreateVehicle( model, world, pos, angle, col1, col2 )</pre>
'''3'''
<pre>CreateVehicle( model, world, x, y, z, angle, int , col2 )</pre>
== Arguments ==
 
'''1'''
* ''int'' '''model''' - The model ID of the vehicle.
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the vehicle.
* ''float'' '''angle''' - The rotation angle of the vehicle.
* ''int'' '''col1''' - The Color1 of the vehicle.
* ''int'' '''col2''' - The Color2 of the vehicle.
'''2'''
* ''int'' '''model''' - The model ID of the vehicle.
* ''int'' '''world''' - The world of the vehicle.
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the vehicle.
* ''float'' '''angle''' - The rotation angle of the vehicle.
* ''int'' '''col1''' - The Color1 of the vehicle.
* ''int'' '''col2''' - The Color2 of the vehicle.
'''3'''
* ''int'' '''model''' - The model ID of the vehicle.
* ''int'' '''world''' - The world of the vehicle.
* ''float'' '''x''' - The x position of the vehicle.
* ''float'' '''y''' - The y position of the vehicle.
* ''float'' '''z''' - The z position of the vehicle.
* ''float'' '''angle''' - The rotation angle of the vehicle.
* ''int'' '''col1''' - The Color1 of the vehicle.
* ''int'' '''col2''' - The Color2 of the vehicle.
 
== Example ==
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function OnServerStart()
function onServerStart(){
CreateVehicle( 171, 0, Vector( -848.975,-466.336,10.1645) , 360.255, 68, 39 );
CreateVehicle( 171, 0, -848.975,-466.336,10.1645, 360.255, 68, 39 );
 
}
 
</source>
</source>


== Arguments ==
=== Notes ===
 
Call [[Scripting/Squirrel/Events/Player/onServerStart|onServerStart]] were used in this example. More info about them in the corresponding pages.
* ''int'' '''world''' - The world ID
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created


=== Notes ===
== Related Functions ==
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
{{Scripting/Squirrel/Functions/Vehicle_Functions}}

Revision as of 15:03, 13 December 2014

This function will create a vehicle.

Syntax

1

CreateVehicle( model, pos, angle, col1, col2)

2

CreateVehicle( model, world, pos, angle, col1, col2 )

3

CreateVehicle( model, world, x, y, z, angle, int , col2 )

Arguments

1

  • int model - The model ID of the vehicle.
  • Vector pos - The position of the vehicle.
  • float angle - The rotation angle of the vehicle.
  • int col1 - The Color1 of the vehicle.
  • int col2 - The Color2 of the vehicle.

2

  • int model - The model ID of the vehicle.
  • int world - The world of the vehicle.
  • Vector pos - The position of the vehicle.
  • float angle - The rotation angle of the vehicle.
  • int col1 - The Color1 of the vehicle.
  • int col2 - The Color2 of the vehicle.

3

  • int model - The model ID of the vehicle.
  • int world - The world of the vehicle.
  • float x - The x position of the vehicle.
  • float y - The y position of the vehicle.
  • float z - The z position of the vehicle.
  • float angle - The rotation angle of the vehicle.
  • int col1 - The Color1 of the vehicle.
  • int col2 - The Color2 of the vehicle.

Example

function onServerStart(){
CreateVehicle( 171, 0, -848.975,-466.336,10.1645, 360.255, 68, 39 );
}

Notes

Call onServerStart were used in this example. More info about them in the corresponding pages.

Related Functions