Scripting/Squirrel/Functions/Vehicle.Fix: Difference between revisions
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This wiki is using an old backup from 2020
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(Created page with "== Syntax == <pre>bool vehicle.Fix()</pre> == Example == <pre>function onPlayerCommand( player, cmd, text ) if ( cmd == "fix" ) { local veh = player.Vehicle;...") |
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== Example == | == Example == | ||
<pre>function onPlayerCommand( player, cmd, text ) | <pre>function onPlayerCommand( player, cmd, text ) | ||
{ | |||
if ( cmd == "fix" ) | if ( cmd == "fix" ) | ||
{ | { |
Revision as of 09:31, 8 January 2015
Syntax
bool vehicle.Fix()
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "fix" ) { local veh = player.Vehicle; if ( veh ) { MessagePlayer( "Your vehicle has been fixed.", player ); veh.Fix(); } else MessagePlayer( "You must be in the vehicle you want to fix.", player ); } }