Scripting/Squirrel/Functions/SetWeaponDataValue: Difference between revisions
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(Created page with "This function will edit the settings of a weapon. (damage, range, etc) == Syntax == <pre>SetWeaponDataValue( weaponID , fieldID, value )</pre> == Arguments == * ''integer'...") |
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== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/ | {{Scripting/Squirrel/Functions/Weapon Functions}} |
Revision as of 11:18, 20 February 2015
This function will edit the settings of a weapon. (damage, range, etc)
Syntax
SetWeaponDataValue( weaponID , fieldID, value )
Arguments
- integer weaponID - model ID of weapon
- integer fieldID - field ID of data you want to edit ( WeaponDataValue )
- float value - value to be set
Example
The following example edit the damage value of minigun to "0".
function onScriptLoad()
{
SetWeaponDataValue( 33, 6, 0 );
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.