Scripting/Squirrel/Functions/Quaternion: Difference between revisions
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== Example == | == Example == | ||
{{ | <source lang="squirrel">function onPlayerCommand( player, cmd, passed ) | ||
{ | |||
if ( cmd == "resetangles" ) | |||
{ | |||
player.Angle = Quaternion(0, 0, 0, 0); | |||
} | |||
}</source> | |||
=== Notes === | === Notes === | ||
Quaternion is used for locating fourth dimensional points | |||
Revision as of 05:25, 22 February 2015
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Syntax
Quaternion( X, Y, Z, W )
Arguments
- float X - X coordinate
- float Y - Y coordinate
- float Z - Z coordinate
- float W - Rotation
Example
function onPlayerCommand( player, cmd, passed )
{
if ( cmd == "resetangles" )
{
player.Angle = Quaternion(0, 0, 0, 0);
}
}
Notes
Quaternion is used for locating fourth dimensional points