Scripting/Squirrel/Functions/Player.Skin: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>player.Skin</pre> | <pre> | ||
1. player.Skin (returns player current skin) | |||
2. player.Skin = New SkinID | |||
</pre> | |||
== Example == | == Example == | ||
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} | } | ||
</source> | </source> | ||
=== Notes === | === Notes === | ||
Call [[ | Call [[onPlayerSpawn]] were used in this example. More info about them in the corresponding pages. | ||
== Example 2 == | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if ( cmd == "changeskin" ) | |||
{ | |||
player.Skin = text.tointeger(); | |||
} | |||
} | |||
</source> | |||
=== Notes === | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. |
Revision as of 06:44, 4 March 2015
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Syntax
1. player.Skin (returns player current skin) 2. player.Skin = New SkinID
Example
function onPlayerSpawn( player )
{
ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}
Notes
Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.
Example 2
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "changeskin" )
{
player.Skin = text.tointeger();
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.