Scripting/Squirrel/Functions/Player.CanAttack: Difference between revisions
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Soulshaker (talk | contribs) (Created page with "This function will toggle the ability of a player to attack other players == Syntax == <pre>Player.CanAttack = toggle;</pre> == Arguments == * ''bool'' '''toggle''' -...") |
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function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
if ( cmd == "attack" ) | |||
{ | { | ||
local status = player.CanAttack; | local status = player.CanAttack; | ||
Line 46: | Line 46: | ||
} | } | ||
</source> | </source> | ||
=== Notes === | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. |
Revision as of 06:58, 4 March 2015
This function will toggle the ability of a player to attack other players
Syntax
Player.CanAttack = toggle;
Arguments
- bool toggle - true or false.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "attack" )
{
local status = player.CanAttack;
if ( !text ) MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
else if ( text == "on" )
{
if ( status == true ) MessagePlayer( "Error, Attack is already enabled", player );
else
{
MessagePlayer( "Now you can attack other players", player );
player.CanAttack = true;
}
}
else if ( text == "off" )
{
if ( status == false ) MessagePlayer( "Error, Attack is already disabled", player );
else
{
MessagePlayer( "Now you can't attack other players", player );
player.CanAttack = false;
}
}
else MessagePlayer( "Syntax: /"+ cmd +" <on/off>", player );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.