Scripting/Squirrel/Functions/PlaySound: Difference between revisions
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== Syntax == | == Syntax == | ||
1 | |||
<pre>PlaySound( world, sound, pos )</pre> | <pre>PlaySound( world, sound, pos )</pre> | ||
2 | |||
<pre>PlaySound( world, sound, x, y, z )</pre> | |||
== Arguments == | |||
* ''int'' '''world''' - The world ID | |||
* ''int'' '''sound''' - The sound ID | |||
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the sound to be played at | |||
== Example == | == Example == | ||
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</source> | </source> | ||
== | === Notes === | ||
== | |||
Use [[Scripting/Squirrel/Functions/Player.UniqueWorld|Player.UniqueWorld]] to play sound for a specific player. | Use [[Scripting/Squirrel/Functions/Player.UniqueWorld|Player.UniqueWorld]] to play sound for a specific player. | ||
Revision as of 14:25, 7 March 2015
This function will play a sound at a certain position.
Syntax
1
PlaySound( world, sound, pos )
2
PlaySound( world, sound, x, y, z )
Arguments
- int world - The world ID
- int sound - The sound ID
- Vector pos - The position of the sound to be played at
Example
function OnPlayerCommand( player,cmd , text )
if ( cmd == "sound" )
{
PlaySound( player.UniqueWorld , 30 , player.Pos );
}
Notes
Use Player.UniqueWorld to play sound for a specific player.