Scripting/Squirrel/Functions/CreateSphere: Difference between revisions

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(Created page with "This function will create a sphere. == Syntax == '''1''' <pre>CreateSphere( player, world, pos, rgb, radius )</pre> == Arguments == '''1''' * ''int'' '''player''' - The pl...")
 
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* ''int'' '''world''' - The world id
* ''int'' '''world''' - The world id
* ''Vector'' '''pos''' - The sphere pos
* ''Vector'' '''pos''' - The sphere pos
* ''int'' '''rg''' - The sphere color
* ''int'' '''rgb''' - The sphere color
* ''int'' '''radius''' - The diameter of the sphere
* ''int'' '''radius''' - The diameter of the sphere


== Example ==
== Example ==
The following example create a sphere
The following example will create a sphere
<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text );

Revision as of 16:02, 19 June 2015

This function will create a sphere.

Syntax

1

CreateSphere( player, world, pos, rgb, radius )

Arguments

1

  • int player - The player to stream this sphere to. If player is null it will be shown to everyone
  • int world - The world id
  • Vector pos - The sphere pos
  • int rgb - The sphere color
  • int radius - The diameter of the sphere

Example

The following example will create a sphere

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "sph" )
 {
  CreateSphere( player, player.World, player.Pos, RGB(255, 0, 255), 2);
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions