Scripting/Squirrel/Functions/CreateSphere: Difference between revisions
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(Created page with "This function will create a sphere. == Syntax == '''1''' <pre>CreateSphere( player, world, pos, rgb, radius )</pre> == Arguments == '''1''' * ''int'' '''player''' - The pl...") |
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* ''int'' '''world''' - The world id | * ''int'' '''world''' - The world id | ||
* ''Vector'' '''pos''' - The sphere pos | * ''Vector'' '''pos''' - The sphere pos | ||
* ''int'' ''' | * ''int'' '''rgb''' - The sphere color | ||
* ''int'' '''radius''' - The diameter of the sphere | * ''int'' '''radius''' - The diameter of the sphere | ||
== Example == | == Example == | ||
The following example create a sphere | The following example will create a sphere | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ); | function onPlayerCommand( player, cmd, text ); |
Revision as of 16:02, 19 June 2015
This function will create a sphere.
Syntax
1
CreateSphere( player, world, pos, rgb, radius )
Arguments
1
- int player - The player to stream this sphere to. If player is null it will be shown to everyone
- int world - The world id
- Vector pos - The sphere pos
- int rgb - The sphere color
- int radius - The diameter of the sphere
Example
The following example will create a sphere
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "sph" )
{
CreateSphere( player, player.World, player.Pos, RGB(255, 0, 255), 2);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.