Scripting/Squirrel/Functions/BindKey: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		

This wiki is using an old backup from 2020
Some information may be old/missing
| Doom Killer (talk | contribs)  (How to bind different keys for different actions in game, could be useful, created by Doom_Killer) | ProsuWANTED (talk | contribs)   (Fixed the whole page + some grammar fixes.) | ||
| Line 1: | Line 1: | ||
| == Syntax == | |||
| BindKey(  | BindKey(press, key, args1, args2) | ||
| == Arguments == | |||
| ''' | *''bool'' '''press''' - This is the bool for the key function to be called once the key is 'pressed' or 'released' | ||
| '''key''' The key you bind  | *''int'' '''key''' - The key you bind it to, you can get the key codes from [http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx| here] | ||
| ''' | *''int'' '''args1''' You can set it to 0 | ||
| '''args2 | *''int'' '''args2''' You can set it to 0 | ||
| == Example == | |||
| The following example will bind the left-shift key for player and send him a message when  | The following example will bind the left-shift key for a player and will send him a message when he player presses that key: | ||
| <source lang=squirrel> | <source lang=squirrel> | ||
| Line 32: | Line 32: | ||
| </source> | </source> | ||
| === Notes === | |||
| Call onScriptLoad | Call [[onScriptLoad]] and [[onKeyDown]] were used in this example. More info about them in the corresponding pages. | ||
Revision as of 17:13, 1 July 2015
Syntax
BindKey(press, key, args1, args2)
Arguments
- bool press - This is the bool for the key function to be called once the key is 'pressed' or 'released'
- int key - The key you bind it to, you can get the key codes from here
- int args1 You can set it to 0
- int args2 You can set it to 0
Example
The following example will bind the left-shift key for a player and will send him a message when he player presses that key:
function onScriptLoad()
{
    lshift <- BindKey(true, 0xA0, 0, 0);
}
function onKeyDown( player, key )
{
    if( key == lshift )
    {
        MessagePlayer( ">> You pressed the left shift key", player );
    }
}Notes
Call onScriptLoad and onKeyDown were used in this example. More info about them in the corresponding pages.