Scripting/Squirrel/Functions/CreateSphere: Difference between revisions
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'''1''' | '''1''' | ||
* '' | * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] | ''null'' '''player''' - The player to stream this sphere to. If player is null it will be shown to everyone | ||
* ''int'' '''world''' - The world id | * ''int'' '''world''' - The world id | ||
* ''Vector'' '''pos''' - The sphere | * [[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The sphere position | ||
* '' | * [[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''rgb''' - The sphere color | ||
* ''int'' '''radius''' - The diameter of the sphere | * ''int'' '''radius''' - The diameter of the sphere | ||
Latest revision as of 21:38, 1 July 2015
This function will create a sphere.
Syntax
1
CreateSphere( player, world, pos, rgb, radius )
Arguments
1
- Player | null player - The player to stream this sphere to. If player is null it will be shown to everyone
- int world - The world id
- Vector pos - The sphere position
- cRGB rgb - The sphere color
- int radius - The diameter of the sphere
Example
The following example will create a sphere
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "sph" )
{
CreateSphere( player, player.World, player.Pos, RGB(255, 0, 255), 2);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.