Scripting/Squirrel/Functions/CreateMarker: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
ProsuWANTED (talk | contribs) m (Added the ID link and fixed related functions.) |
||
Line 11: | Line 11: | ||
* ''int'' '''scale''' - The marker's size | * ''int'' '''scale''' - The marker's size | ||
* ''[[Scripting/Squirrel/Functions/cRGB|cRGB]]'' '''color''' - The marker's color | * ''[[Scripting/Squirrel/Functions/cRGB|cRGB]]'' '''color''' - The marker's color | ||
* ''int'' '''SpriteId''' - The ID of custom map icon | * ''int'' '''SpriteId''' - The [[Map_Icons|ID]] of custom map icon | ||
== Example == | == Example == | ||
Line 26: | Line 26: | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/ | {{Scripting/Squirrel/Functions/Game_Functions}} |
Revision as of 13:23, 2 July 2015
This function will create a map icon on the radar.
Syntax
CreateMarker( world, pos, scale, color, SpriteId )
Arguments
- int world - The world ID
- Vector pos - The position of the marker to be created
- int scale - The marker's size
- cRGB color - The marker's color
- int SpriteId - The ID of custom map icon
Example
function onPlayerJoin( player )
{
CreateMarker(player.UniqueWorld, Vector( -1734, -715, 5.8680 ), 5, RGB(0, 0, 0), 26 );
}
Notes
Call onPlayerJoin were used in this example. More info about them in the corresponding pages.