Scripting/Squirrel/Functions/CreateCheckpoint: Difference between revisions

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CreateCheckpoint is the code for Create A CheckPoint it is Used in Racing
CreateCheckpoint is a function that creates a checkpoint. Checkpoints are used in racing.


Following Code is used for creating a checkoint
== Syntax ==


<pre>CreateCheckpoint(player, world, pos, rgb, radius)</pre>


CreateCheckpoint(player, world, pos, ARGB, radius);
== Arguments ==


*[[Scripting/Squirrel/Functions#Player_Functions|''Player'']] | ''null'' '''player''' - The player to stream this checkpoint to. If the variable is null, it will be shown to everyone
*''int'' '''world''' - The world id
*[[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The checkpoint position
*[[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''rgb''' - The checkpoint color
*''int'' '''radius''' - The diameter of the checkoint


Player | null player - The player to stream this checkpoint to. If player is null it will be shown to everyone
== Example ==
int world - The world id
Vector pos - The checkpoint position
cRGB rgb - The checkpoint color
int radius - The diameter of the checkoint
Example


The following example will create a checkpoint
The following example will create a checkpoint:


function onPlayerCommand( player, cmd, text );
<source lang="squirrel">
function onPlayerCommand( player, cmd, text )
{
{
if ( cmd == "createcheckpoint" )
if ( cmd == "createcheckpoint" )
{
{
  CreateCheckpoint( null, 0, player.Pos, RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, player.Pos, RGB(255, 0, 255), 2);
}
}
}
}
</source>


=== Notes ===


Regards VCMP Team
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
 
== Related Functions ==
 
{{Scripting/Squirrel/Functions#Checkpoint_Functions}}

Revision as of 14:16, 31 July 2015

CreateCheckpoint is a function that creates a checkpoint. Checkpoints are used in racing.

Syntax

CreateCheckpoint(player, world, pos, rgb, radius)

Arguments

  • Player | null player - The player to stream this checkpoint to. If the variable is null, it will be shown to everyone
  • int world - The world id
  • Vector pos - The checkpoint position
  • cRGB rgb - The checkpoint color
  • int radius - The diameter of the checkoint

Example

The following example will create a checkpoint:

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "createcheckpoint" )
	{
		CreateCheckpoint( null, 0, player.Pos, RGB(255, 0, 255), 2);
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Template:Scripting/Squirrel/Functions