Scripting/Squirrel/Functions/NewTimer: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>NewTimer( func, time, | <pre>NewTimer( func, time, repeat, ...);</pre> | ||
== Arguments == | == Arguments == | ||
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* ''function'' '''func''' - the function to call when the timer ends | * ''function'' '''func''' - the function to call when the timer ends | ||
* ''int'' '''time''' - the time before the function call | * ''int'' '''time''' - the time before the function call | ||
* ''int'' '''repeat''' - how many times to repeat the process (1 just to execute once) | |||
* '''...''' - function (func) parameters | * '''...''' - function (func) parameters | ||
Revision as of 10:37, 3 August 2015
Syntax
NewTimer( func, time, repeat, ...);
Arguments
- function func - the function to call when the timer ends
- int time - the time before the function call
- int repeat - how many times to repeat the process (1 just to execute once)
- ... - function (func) parameters
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
Message( "[#ffffff]<<<Odliczanie>>>>" );
NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.