Scripting/Squirrel/Functions/BindKey: Difference between revisions
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== Syntax == | == Syntax == | ||
BindKey(press, key, args1, args2) | <pre>BindKey(press, key, args1, args2)</pre> | ||
== Arguments == | == Arguments == |
Revision as of 14:00, 3 August 2015
Syntax
BindKey(press, key, args1, args2)
Arguments
- bool press - This is the bool for the key function to be called once the key is 'pressed' or 'released'
- int key - The key you bind it to, you can get the key codes from here
- int args1 You can set it to 0
- int args2 You can set it to 0
Example
The following example will bind the left-shift key for a player and will send him a message when he player presses that key:
function onScriptLoad()
{
lshift <- BindKey(true, 0xA0, 0, 0);
}
function onKeyDown( player, key )
{
if( key == lshift )
{
MessagePlayer( ">> You pressed the left shift key", player );
}
}
Notes
Call onScriptLoad and onKeyDown were used in this example. More info about them in the corresponding pages.