Scripting/Squirrel/Functions/Checkpoint.Radius: Difference between revisions
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Checkpoint.Radius | Checkpoint.Radius : By using this function, You can set the radius of the checkpoint, that means how big the checkpoint will be. | ||
To do it, 1st of all, u need to give it a name | |||
function onScriptLoad() | <pre>function onScriptLoad() | ||
{ | { | ||
array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2); | array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2); | ||
} | }</pre> | ||
Then you may set it radius to differnt types | |||
Now let's see | |||
<pre>function onPlayerJoin( player ) | |||
function onPlayerJoin( player ) | |||
{ | { | ||
if ( GetPlayers() >=3 ) | |||
{ | |||
array.Radius = 2; | array.Radius = 2; | ||
} | } | ||
}</pre> | |||
By VCMP Team | By VCMP Team | ||
Revision as of 19:11, 21 August 2015
Checkpoint.Radius : By using this function, You can set the radius of the checkpoint, that means how big the checkpoint will be. To do it, 1st of all, u need to give it a name
function onScriptLoad()
{
array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
}
Then you may set it radius to differnt types Now let's see
function onPlayerJoin( player )
{
if ( GetPlayers() >=3 )
{
array.Radius = 2;
}
}
By VCMP Team