Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions
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(Created page with "This function will ,make a player immune. == Syntax == '''1''' <pre>player.Immunity = //Amount here, Max 255.</pre> == Arguments == '''1''' * ''player'' <= This will find...") |
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== Example == | == Example == | ||
The following example will | The following example will set a player's immunity to how much % you want. | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ); | function onPlayerCommand( player, cmd, text ); |
Revision as of 10:39, 27 August 2015
This function will ,make a player immune.
Syntax
1
player.Immunity = //Amount here, Max 255.
Arguments
1
- player <= This will find the player.
- Immunity <= This is the immunity you need to set.
Example
The following example will set a player's immunity to how much % you want.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "im" )
{
if (!text) ClientMessage("/"+cmd+" <Nick> <Immunity>",255,255,0);
else
{
local plr = GetPlayer(GetTok( text, " ", 1)
local im = GetTok( text, " ", 2)
ClientMessage(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0);
plr.Immunity = im
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.