Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions
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if ( cmd == "im" ) | if ( cmd == "im" ) | ||
{ | { | ||
if (!text) ClientMessage("/ | if (!text) ClientMessage("/im <Nick> <Immunity>",player,255,255,0); | ||
else | else | ||
{ | { | ||
local plr = GetPlayer( GetTok( text, " ", 1 ) ); | |||
local im = GetTok( text, " ", 2, NumTok( text, " " ) ); | |||
plr.Immunity = im.tointeger(); | |||
ClientMessageToAll(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0); | |||
} | |||
} | } | ||
} | } | ||
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=== Notes === | === Notes === | ||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | ||
Call [[ClientMessage]] were used in this example. More info about them in the corresponding pages. | |||
Call [[ClientMessageToAll]] were used in this example. More info about them in the corresponding pages. |
Revision as of 10:50, 27 August 2015
This function will ,make a player immune.
Syntax
1
player.Immunity = //Amount here, Max 255.
Arguments
1
- player <= This will find the player.
- Immunity <= This is the immunity you need to set.
Example
The following example will set a player's immunity to how much % you want.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "im" )
{
if (!text) ClientMessage("/im <Nick> <Immunity>",player,255,255,0);
else
{
local plr = GetPlayer( GetTok( text, " ", 1 ) );
local im = GetTok( text, " ", 2, NumTok( text, " " ) );
plr.Immunity = im.tointeger();
ClientMessageToAll(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0);
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages. Call ClientMessage were used in this example. More info about them in the corresponding pages. Call ClientMessageToAll were used in this example. More info about them in the corresponding pages.