OnPlayerRequestClass: Difference between revisions

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(Created page with "This event is called every time a player wants to spawn. == Syntax == <pre>function onPlayerRequestClass( player, pclass, pteam, pskin )</pre> == Arguments == * '''player...")
 
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== Syntax ==
== Syntax ==


<pre>function onPlayerRequestClass( player, pclass, pteam, pskin )</pre>
<pre>function onPlayerRequestClass( player, classID, team, skin )</pre>


== Arguments ==
== Arguments ==


* '''player''' - Player who is spawning.
* '''player''' - Player who is spawning.
* '''pclass''' - Player's class.
* '''classID''' - Player's class.
* '''pteam''' - Player's team.
* '''team''' - Player's team.
* '''pskin''' - Player's skin.
* '''skin''' - Player's skin.


== Example ==
== Example ==


<source lang="squirrel">
<source lang="squirrel">
function onPlayerRequestClass( player, pclass, pteam, pskin )
function onPlayerRequestClass( player, classID, team, skin )
{
{
Announce("Please choose a skin",player,1);
Announce("Please choose a skin",player,1);
}
}
</source>
</source>

Revision as of 13:16, 10 October 2015

This event is called every time a player wants to spawn.

Syntax

function onPlayerRequestClass( player, classID, team, skin )

Arguments

  • player - Player who is spawning.
  • classID - Player's class.
  • team - Player's team.
  • skin - Player's skin.

Example

function onPlayerRequestClass( player, classID, team, skin )
{
Announce("Please choose a skin",player,1);
}