Scripting/Squirrel/Functions/Player.SetAlpha: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "== Example == <source lang=squirrel> function onPlayerCommand( player, cmd, text ) { if ( cmd == "invisible" ) { player.SetAlpha(0,0) } else if ( cmd == "visible"...") |
No edit summary |
||
Line 1: | Line 1: | ||
== Syntax == | |||
<pre>Object.SetAlpha( int alpha, int fadeTime )</pre> | |||
== Arguments == | |||
'''> Player''' - The player instance. | |||
* ''integer'' '''alpha''' - The alpha you want to set, 0 to 255. | |||
* ''integer'' '''fadeTime''' - The fadeTime miliseconds, in how much time the alpha fully affect. | |||
== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
Line 5: | Line 18: | ||
if ( cmd == "invisible" ) | if ( cmd == "invisible" ) | ||
{ | { | ||
player.SetAlpha(0, | player.SetAlpha( 0, 2500); // in 2.5 secs it will be totally invisible | ||
} | } | ||
else if ( cmd == "visible" ) | else if ( cmd == "visible" ) | ||
{ | { | ||
player.SetAlpha(255, | player.SetAlpha( 255, 2500); // in 2.5 secs it will be totally visible | ||
} | } | ||
} | } | ||
</source> | </source> |
Revision as of 11:41, 9 March 2016
Syntax
Object.SetAlpha( int alpha, int fadeTime )
Arguments
> Player - The player instance.
- integer alpha - The alpha you want to set, 0 to 255.
- integer fadeTime - The fadeTime miliseconds, in how much time the alpha fully affect.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "invisible" )
{
player.SetAlpha( 0, 2500); // in 2.5 secs it will be totally invisible
}
else if ( cmd == "visible" )
{
player.SetAlpha( 255, 2500); // in 2.5 secs it will be totally visible
}
}