Scripting/Squirrel/Functions/Player.GiveWeapon: Difference between revisions
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(This function will give player a new weapon without resetting old weapons) |
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<pre>player.GiveWeapon( WeaponID, Ammo );</pre> | <pre>player.GiveWeapon( WeaponID, Ammo );</pre> | ||
== Arguments == | |||
'''> Player''' - The player instance. | |||
* ''integer'' '''WeaponID''' - The ID of weapon you want. you can get IDs here [[Weapons]] | |||
* ''integer'' '''Ammo''' - The Ammo amount you want. | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "givewep" ) | |||
{ | |||
if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerID> <wepID>", player ); | |||
else | |||
{ | |||
local params = split( text, " " ), plr = FindPlayer(params[0]), wep = params[1]; | |||
if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player ); | |||
else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player ); | |||
else { | |||
plr.GiveWeapon(wep.tointeger(), 500); | |||
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr); | |||
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player); | |||
} | |||
} | |||
} | |||
} | |||
</source> | |||
=== Notes === | |||
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. |
Revision as of 10:44, 11 March 2016
Syntax
player.GiveWeapon( WeaponID, Ammo );
Arguments
> Player - The player instance.
- integer WeaponID - The ID of weapon you want. you can get IDs here Weapons
- integer Ammo - The Ammo amount you want.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "givewep" )
{
if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerID> <wepID>", player );
else
{
local params = split( text, " " ), plr = FindPlayer(params[0]), wep = params[1];
if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player );
else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player );
else {
plr.GiveWeapon(wep.tointeger(), 500);
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr);
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player);
}
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.