Scripting/Squirrel/Functions/Player.State: Difference between revisions
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== Syntax == | |||
<pre>player.State (The player's current state as an integer)</pre> | |||
== Example == | |||
== | <pre> | ||
function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if(cmd == "state") | |||
{ | |||
ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255); | |||
} | |||
} | |||
</pre> | |||
=== Notes === | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
{ | == Player State list == | ||
<div> | |||
{| class="wikitable" | |||
!State ID | |||
!Description | |||
|- | |||
|0 | |||
|Unknown | |||
|- | |||
|1 | |||
|Player State OnFoot | |||
|- | |||
|2 | |||
|Unknown | |||
|- | |||
|3 | |||
|Player State Driver | |||
|- | |||
|4 | |||
|Unknown | |||
|- | |||
|5 | |||
|Unknown | |||
|} | |||
</div> |
Revision as of 21:46, 27 March 2016
Syntax
player.State (The player's current state as an integer)
Example
function onPlayerCommand( player, cmd, text ) { if(cmd == "state") { ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255); } }
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Player State list
State ID | Description |
---|---|
0 | Unknown |
1 | Player State OnFoot |
2 | Unknown |
3 | Player State Driver |
4 | Unknown |
5 | Unknown |