Scripting/Squirrel/Functions/Player.State: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
!State ID | !State ID | ||
!Description | !Description | ||
|- | |- | ||
|1 | |1 | ||
Line 37: | Line 34: | ||
|- | |- | ||
|4 | |4 | ||
| | |Player State Passenger | ||
|- | |- | ||
|5 | |5 |
Revision as of 21:51, 27 March 2016
Syntax
player.State (The player's current state as an integer)
Example
function onPlayerCommand( player, cmd, text ) { if(cmd == "state") { ClientMessage("Your current State: "+player.State+" (state as integer)",player,255,255,255); } }
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Player State list
State ID | Description |
---|---|
1 | Player State OnFoot |
2 | Unknown |
3 | Player State Driver |
4 | Player State Passenger |
5 | Unknown |