Scripting/Squirrel/Functions/DestroyMarker: Difference between revisions
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Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025 ), 5,RGB(209, 209, 209),0); | Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025 ), 5,RGB(209, 209, 209),0); | ||
} | } | ||
if ( cmd == " | if ( cmd == "deletemarker" ) | ||
{ | { | ||
DestroyMarker(Marker); | DestroyMarker(Marker); |
Revision as of 16:22, 23 April 2016
This function will destroy a created Marker.
Syntax
DestroyMarker(MarkerName)
Arguments
- string MarkerName - The name of the created Marker.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "createmarker" )
{
Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025 ), 5,RGB(209, 209, 209),0);
}
if ( cmd == "deletemarker" )
{
DestroyMarker(Marker);
}
return 1;
}