Scripting/Squirrel/Functions/GetWeaponName: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "This function will get the weapon name from a given ID. == Syntax == <pre>GetWeaponName( id )</pre> == Arguments == * ''int'' '''id''' - The ID of the weapon == Return va...") |
No edit summary |
||
Line 14: | Line 14: | ||
== Example == | == Example == | ||
<source lang=squirrel> | |||
{{ | function onPlayerWeaponChange( player, oldWep, newWep ) | ||
{ | |||
if(oldWep != newWep) | |||
{ | |||
ClientMessage("You changed your Weapon to : "+GetWeaponName(newWep),player,255,255,255); | |||
} | |||
return 1; | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerWeaponChange]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} |
Revision as of 16:31, 23 April 2016
This function will get the weapon name from a given ID.
Syntax
GetWeaponName( id )
Arguments
- int id - The ID of the weapon
Return value
- string name - The name of the weapon
Example
function onPlayerWeaponChange( player, oldWep, newWep )
{
if(oldWep != newWep)
{
ClientMessage("You changed your Weapon to : "+GetWeaponName(newWep),player,255,255,255);
}
return 1;
}
Notes
Call onPlayerWeaponChange were used in this example. More info about them in the corresponding pages.