Scripting/Squirrel/Functions/GetWorldBounds: Difference between revisions

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<pre>GetWorldBounds()</pre>
<pre>GetWorldBounds()</pre>
== Arguments ==
'''N/A'''


== Return value ==
== Return value ==
*[[Scripting/Squirrel/Functions/Bounds|''Bounds'']] '''worldbounds''' - the bounds
*[[Scripting/Squirrel/Functions/Bounds|''Bounds'']] '''worldbounds''' - the bounds


== Example ==
== Example ==
<source lang="squirrel">
function onScriptLoad()
{
local boundaries = GetWorldBounds();
print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY );
return 1;
}
</source>


{{Scripting/Needs_Example}}
== Notes ==
 
Call [[OnScriptLoad]] were used in this example. More info about them in the corresponding pages.
=== Notes ===
 


== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}

Revision as of 18:21, 23 April 2016

This function will get the world bounds of the server.

Syntax

GetWorldBounds()

Return value

  • Bounds worldbounds - the bounds

Example

function onScriptLoad()
{
	local boundaries = GetWorldBounds();
	print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY );
	return 1;
}

Notes

Call OnScriptLoad were used in this example. More info about them in the corresponding pages.

Related Functions