Scripting/Squirrel/Functions/GetWorldBounds: Difference between revisions
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<pre>GetWorldBounds()</pre> | <pre>GetWorldBounds()</pre> | ||
== Return value == | == Return value == | ||
*[[Scripting/Squirrel/Functions/Bounds|''Bounds'']] '''worldbounds''' - the bounds | *[[Scripting/Squirrel/Functions/Bounds|''Bounds'']] '''worldbounds''' - the bounds | ||
== Example == | == Example == | ||
<source lang="squirrel"> | |||
function onScriptLoad() | |||
{ | |||
local boundaries = GetWorldBounds(); | |||
print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY ); | |||
return 1; | |||
} | |||
</source> | |||
== Notes == | |||
Call [[OnScriptLoad]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} |
Revision as of 18:21, 23 April 2016
This function will get the world bounds of the server.
Syntax
GetWorldBounds()
Return value
- Bounds worldbounds - the bounds
Example
function onScriptLoad()
{
local boundaries = GetWorldBounds();
print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY );
return 1;
}
Notes
Call OnScriptLoad were used in this example. More info about them in the corresponding pages.