Scripting/Squirrel/Functions/WriteIniNumber: Difference between revisions
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WriteIniNumber( "Pos.ini", "X", player.Name, player.Pos.X ); | WriteIniNumber( "Pos.ini", "X", player.Name, player.Pos.X ); | ||
WriteIniNumber( "Pos.ini", "Y", player.Name, player.Pos.Y ); | WriteIniNumber( "Pos.ini", "Y", player.Name, player.Pos.Y ); | ||
WriteIniNumber( "Pos.ini", "Z", player.Name, player.Pos.Z ); | WriteIniNumber( "Pos.ini", "Z", player.Name, player.Pos.Z ); | ||
Revision as of 07:22, 2 August 2016
This function writes an integer value to an .ini file. If the file does not exist, the function will create it.
Syntax
bool WriteIniNumber( string filename, string section, string var, int value )
Arguments
- filename This is the name of the file
- section The section that contains the value you want to create/edit
- var The name of the variable
- value The integer value for the variable
Example
create a Pos.ini file on your server
function onPlayerPart( player, reason )
{
WriteIniNumber( "Pos.ini", "X", player.Name, player.Pos.X );
WriteIniNumber( "Pos.ini", "Y", player.Name, player.Pos.Y );
WriteIniNumber( "Pos.ini", "Z", player.Name, player.Pos.Z );
}