Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions
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(Created page with "__NOTOC__ This function allows the server to inform the player, that he pressed the key and and the key works like a command. == Syntax == <pre>function onKeyDown( player, k...") |
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== Syntax == | == Syntax == | ||
<pre>function | <pre>function KeyBind::OnDown()</pre> | ||
== Parameters == | == Parameters == |
Revision as of 04:28, 17 August 2016
This function allows the server to inform the player, that he pressed the key and and the key works like a command.
Syntax
function KeyBind::OnDown()
Parameters
- player - The player who presses the key.
- key - The key player presses.
Example
In this function i have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.
function Script::ScriptLoad()()
{
enter <- BindKey( true, 0x0D, 0, 0 ); // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
}
function KeyBind::OnDown()
{
if ( key == enter )
{
print("you Successfully pressed the Key Enter.");
}
}