Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions

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(Created page with "__NOTOC__ This function allows the server to inform the player, that he pressed the key and and the key works like a command. == Syntax == <pre>function onKeyDown( player, k...")
 
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== Syntax ==
== Syntax ==


<pre>function onKeyDown( player, key )</pre>
<pre>function KeyBind::OnDown()</pre>


== Parameters ==
== Parameters ==

Revision as of 04:28, 17 August 2016

This function allows the server to inform the player, that he pressed the key and and the key works like a command.

Syntax

function KeyBind::OnDown()

Parameters

  • player - The player who presses the key.
  • key - The key player presses.


Example

In this function i have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.

function Script::ScriptLoad()()
{
	enter <- BindKey( true, 0x0D, 0, 0 );  // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
}

function KeyBind::OnDown()
{
	if ( key == enter )
	{
		print("you Successfully pressed the Key Enter.");
	}
}