Scripting/Squirrel/Client Functions/GUI::ScreenPosToWorld: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
Kennedyarz (talk | contribs) (Created page with "VectorScreen.rawnewmember("Round", ::floor, null, true); VectorScreen.rawnewmember("Width", GUI.GetScreenSize().X, null, true); VectorScreen.rawnewmember("Height", GUI.GetScr...") |
Kennedyarz (talk | contribs) (VectorScreen.rawnewmember("Round", ::floor, null, true); VectorScreen.rawnewmember("Width", GUI.GetScreenSize().X, null, true); VectorScreen.rawnewmember("Height", GUI.GetScreenSize().Y, null, true); VectorScreen.rawnewmember("Relative", function(x, y)) |
||
Line 1: | Line 1: | ||
VectorScreen.rawnewmember("Round", ::floor, null, true); | |||
VectorScreen.rawnewmember("Round", ::floor, null, true); | VectorScreen.rawnewmember("Round", ::floor, null, true); | ||
Revision as of 22:49, 30 December 2016
VectorScreen.rawnewmember("Round", ::floor, null, true);
VectorScreen.rawnewmember("Round", ::floor, null, true);
VectorScreen.rawnewmember("Width", GUI.GetScreenSize().X, null, true); VectorScreen.rawnewmember("Height", GUI.GetScreenSize().Y, null, true);
VectorScreen.rawnewmember("Relative", function(x, y) {
return VectorScreen(Round(x * Width), Round(y * Height));
}, null, true);