Scripting/Squirrel/Functions/DestroyMarker: Difference between revisions
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== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:06, 30 January 2017
This function will destroy a created Marker.
Syntax
DestroyMarker(MarkerName)
Arguments
- string MarkerName - The name of the created Marker.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "createmarker" )
{
Marker<-CreateMarker(player.UniqueWorld, Vector( 498.03,-83.8962,9.74025 ), 5,RGB(209, 209, 209),0);
}
if ( cmd == "deletemarker" )
{
DestroyMarker(Marker);
}
return 1;
}