Scripting/Squirrel/Functions/Pickup.World: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "== Syntax == <pre>Pickup.World = world;</pre> == Arguments == '''> Pickup''' - The pickup instance. * ''integer'' '''world''' - The world you want to set on pickup == Ex...") |
No edit summary |
||
Line 49: | Line 49: | ||
} | } | ||
</pre> | </pre> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Pickup_Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Pickup_Functions]] |
Latest revision as of 18:37, 30 January 2017
Syntax
Pickup.World = world;
Arguments
> Pickup - The pickup instance.
- integer world - The world you want to set on pickup
Example
This example will create a pickup on given location and prints its World on console
function onScriptLoad() { myPickup <- CreatePickup( 284, 1, Vector( -2261.12, 753.12, 211.123 ) ); print(myPickup.World); }
Example 2
This example will create a pickup on given location and you can change the world via commands given below.
function onScriptLoad() { myPickup <- CreatePickup( 284, 1, Vector( -2261.12, 753.12, 211.123 ) ); } function onPlayerCommand(player, cmd, text) { if(cmd =="world1") { myPickup.World = 1; MessagePlayer("The pickup has been sent to world 1",player); } else if(cmd =="world2") { myPickup.World = 2; MessagePlayer("The pickup has been sent to world 2",player); } else if(cmd =="myworld") { myPickup.World = player.World; MessagePlayer("The pickup has been sent to your world",player); } }