Scripting/Squirrel/Client Events/Player::PlayerShoot: Difference between revisions

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(Created page with "Appears when the player fires == Syntax == <pre>player - The instance.</pre> == Arguments == None. == Example == Appears when the player fires <code lang="squirrel"> fun...")
 
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<code lang="squirrel">
<code lang="squirrel">
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){
{
{
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
}
}
</code>
</code>



Revision as of 22:30, 1 June 2017

Appears when the player fires

Syntax

player - The instance.

Arguments

None.

Example

Appears when the player fires

function Player::PlayerShoot(player, weapon, hitEntity, hitPosition){ { Console.Print( player.ID + " Attacking. weapon "+weapon+"" ); }

Notes

This server-client