Scripting/Squirrel/Client Functions/System::GetDate: Difference between revisions
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This function returns a table containing a date/time splitted in | This function returns a table containing a date/time splitted as in table below '''Return type'''. It follows same syntax as the Squirrel standard library's date function: [http://squirrel-lang.org/squirreldoc/stdlib/stdsystemlib.html#date] | ||
== Syntax == | == Syntax == |
Revision as of 16:54, 28 September 2018
This function returns a table containing a date/time splitted as in table below Return type. It follows same syntax as the Squirrel standard library's date function: [1]
Syntax
System.GetDate([time], [format]])
time and format are optional.
Return type
table
Name | Description |
---|---|
sec | Seconds after minute (0 - 59) |
min | Minutes after hour (0 - 59) |
hour | Hours since midnight (0 - 23) |
day | Day of month (1 - 31) |
month | Month (0 - 11; January = 0) |
year | Year (current year) |
wday | Day of week (0 - 6; Sunday = 0) |
yday | Day of year (0 - 365; January 1 = 0) |
Example
/* Player::PlayerDeath is triggered whenever someone die */
function Player::PlayerDeath( player )
{
/* Check whether the player that just died is local player/self */
if ( player.ID == World.FindLocalPlayer().ID )
{
local now = System.GetDate();
// hour:minute:sec
local ftTime = format( "%i:%i:%i", now.hour, now.min, now.sec );
/* Show the time of player's death to local player/self. This is just for example */
Console.Print( player.Name +" died at "+ ftTime );
}
}
Notes
Player::PlayerDeath, World::FindLocalPlayer and Console::Print were used in this example, more info about them in the corresponding pages.