OnObjectShot: Difference between revisions

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This event is called when a player shoots an object.
This event is called when a player shoots an object.
==Syntax==
==Syntax==
onObjectShot(object,player,weapon )
<source lang=squirrel>
onObjectShot(object,player,weapon);
</source>
==Example==
==Example==
<pre>function onObjectShot(object,player,weapon ) {
<source lang=squirrel>
function onObjectShot(object,player,weapon ) {
   MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player)
   MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player)
}</pre>
}
 
</source>
== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Events/Object_Events}}
{{Scripting/Squirrel/Events/Object_Events}}
[[Category:Scripting/Squirrel/Events/Object_Events]]
[[Category:Scripting/Squirrel/Events/Object_Events]]

Revision as of 13:33, 7 May 2019

Description

This event is called when a player shoots an object.

Syntax

onObjectShot(object,player,weapon);

Example

function onObjectShot(object,player,weapon ) {
   MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player)
}

Related Functions