Scripting/Squirrel/Functions/Vector: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "{{Scripting/Needs_Text}} == Syntax == <pre>Vector( X, Y, Z )</pre> == Arguments == * ''float'' '''X''' - X coordinate * ''float'' '''Y''' - Y coordinate * ''float'' '''Z''...") |
No edit summary |
||
Line 1: | Line 1: | ||
This function will teleport to the player to any location. | |||
== Syntax == | == Syntax == | ||
Line 10: | Line 10: | ||
* ''float'' '''Y''' - Y coordinate | * ''float'' '''Y''' - Y coordinate | ||
* ''float'' '''Z''' - Z coordinate | * ''float'' '''Z''' - Z coordinate | ||
== Example == | == Example == | ||
In the following example the player will teleport to the coordinates represented in '''X''', '''Y''', '''Z'''. | |||
<source lang=squirrel> | |||
player.Pos = Vector( 190.12, -122.45, 455.32 ); | |||
</source> | |||
=== Notes === | === Notes === | ||
[[Scripting/Squirrel/Functions/Player.Pos|Player.Pos]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Data Structures}} | {{Scripting/Squirrel/Functions/Data Structures}} |
Revision as of 14:52, 25 July 2014
This function will teleport to the player to any location.
Syntax
Vector( X, Y, Z )
Arguments
- float X - X coordinate
- float Y - Y coordinate
- float Z - Z coordinate
Example
In the following example the player will teleport to the coordinates represented in X, Y, Z.
player.Pos = Vector( 190.12, -122.45, 455.32 );
Notes
Player.Pos were used in this example. More info about them in the corresponding pages.