Scripting/Squirrel/Functions/Player.Disarm: Difference between revisions
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if ( cmd == "disarm" ) | if ( cmd == "disarm" ) | ||
{ | { | ||
PrivMessage( player, "You've been disarmed"); | PrivMessage( player, "You've been disarmed"); | ||
player.Disarm(); | |||
} | } |
Revision as of 12:57, 26 July 2014
if ( cmd == "disarm" ) {
PrivMessage( player, "You've been disarmed"); player.Disarm();
}