Scripting/Squirrel/Functions/Bounds: Difference between revisions
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(Created page with "This Data type will hold world boundaries. You will get this Data Type when you use the GetWorldBounds function == Syntax == ...") |
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== Related Functions == | == Related Functions == | ||
{{ | {{Scripting/Squirrel/Functions/Data Structures}} |
Revision as of 19:46, 2 February 2014
This Data type will hold world boundaries. You will get this Data Type when you use the GetWorldBounds function
Syntax
Bounds Bounds( maxX, minX, maxY, minY )
Arguments
- maxX - The max X coordination of the boundary.
- minX - The minimum X coordination of the boundary.
- maxY - The max Y coordination of the boundary.
- minY - The minimum Y coordination of the boundary.
Example
function onScriptLoad()
{
local boundaries = GetWorldBounds();
print( "Worldboundaries has been set to :" + boundaries.maxX + "," + boundaries.minX + "," + boundaries.maxY + "," + boundaries.minX );
}
Notes
The function GetWorldBounds and call onPlayerCommand were used in this example. More info about them in the corresponding pages.