Scripting/Squirrel/Functions/CreateObject: Difference between revisions
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This wiki is using an old backup from 2020
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(Created page with " <pre>CreateObject( model, world, Vector( x, y, z ), alpha );</pre> <source lang=squirrel> function onPlayerCommand( player, cmd, text ) if ( cmd == "createobj" ) ...") |
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else PrivMessage( player, "Type must be an integer"); | else PrivMessage( player, "Type must be an integer"); | ||
} | } | ||
else PrivMessage( player "/createobj <model id>"); | else PrivMessage( player, "/createobj <model id>"); | ||
} | } | ||
else PrivMessage( player "Spawn and then use this command again"); | else PrivMessage( player, "Spawn and then use this command again"); | ||
} | } | ||
</source> | </source> |
Revision as of 13:19, 26 July 2014
CreateObject( model, world, Vector( x, y, z ), alpha );
function onPlayerCommand( player, cmd, text )
if ( cmd == "createobj" )
{
if ( player.IsSpawned )
{
if ( text )
{
local model = GetTok( text, " ", 1 );
if(IsNum(model))
{
local x = player.Pos.x, y = player.Pos.y, z = player.Pos.z;
local Pos = Vector( x.tofloat(), y.tofloat(), z.tofloat() );
CreateObject( model.tointeger(), 0, Vector( x.tofloat(), y.tofloat(), z.tofloat() ), 255 );
}
else PrivMessage( player, "Type must be an integer");
}
else PrivMessage( player, "/createobj <model id>");
}
else PrivMessage( player, "Spawn and then use this command again");
}