Scripting/Squirrel/Functions/CreateObject: Difference between revisions
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This wiki is using an old backup from 2020
Some information may be old/missing
Line 6: | Line 6: | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if ( cmd == "createobj" ) | if ( cmd == "createobj" ) | ||
{ | { | ||
Line 22: | Line 23: | ||
else PrivMessage( player, "Spawn and then use this command again"); | else PrivMessage( player, "Spawn and then use this command again"); | ||
} | } | ||
} | |||
</source> | </source> |
Revision as of 15:06, 26 July 2014
CreateObject( model, world, Vector( x, y, z ), alpha );
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "createobj" )
{
if ( player.IsSpawned )
{
if ( text )
{
local model = text;
local x = player.Pos.x, y = player.Pos.y, z = player.Pos.z;
local Pos = Vector( x.tofloat(), y.tofloat(), z.tofloat() );
CreateObject( model.tointeger(), 0, Vector( x.tofloat(), y.tofloat(), z.tofloat() ), 255 );
}
else PrivMessage( player, "/createobj <model id>");
}
else PrivMessage( player, "Spawn and then use this command again");
}
}